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Galactic Bloodshed
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#include <boost/format.hpp>#include <cmath>#include "gb/defense.h"#include "gb/ships.h"#include "gb/files_shl.h"Go to the source code of this file.
Namespaces | |
| anonymous_namespace{ships.cc} | |
Functions | |
| unsigned short | speed_rating (const Ship &s) |
| bool | has_switch (const Ship &s) |
| bool | can_bombard (const Ship &s) |
| bool | can_navigate (const Ship &s) |
| bool | can_aim (const Ship &s) |
| unsigned long | armor (const Ship &s) |
| long | guns (const Ship &s) |
| population_t | max_crew (const Ship &s) |
| population_t | max_mil (const Ship &s) |
| long | max_resource (const Ship &s) |
| int | max_crystals (const Ship &) |
| long | max_fuel (const Ship &s) |
| long | max_destruct (const Ship &s) |
| long | max_speed (const Ship &s) |
| long | shipcost (const Ship &s) |
| double | mass (const Ship &s) |
| long | shipsight (const Ship &s) |
| long | retaliate (const Ship &s) |
| int | size (const Ship &s) |
| int | shipbody (const Ship &s) |
| long | hanger (const Ship &s) |
| long | repair (const Ship &s) |
| int | getdefense (const Ship &ship) |
| bool | laser_on (const Ship &ship) |
| bool | landed (const Ship &ship) |
| void | capture_stuff (const Ship &ship, GameObj &g) |
| std::string | ship_to_string (const Ship &s) |
| double | getmass (const Ship &s) |
| unsigned int | ship_size (const Ship &s) |
| double | cost (const Ship &s) |
| void | anonymous_namespace{ships.cc}::system_cost (double *advantage, double *disadvantage, int value, int base) |
| double | complexity (const Ship &s) |
Definition at line 142 of file ships.cc.
References capture_stuff().
Referenced by capture_stuff().
| double complexity | ( | const Ship & | s | ) |
Definition at line 211 of file ships.cc.
References anonymous_namespace{ships.cc}::system_cost().
| int getdefense | ( | const Ship & | ship | ) |
| bool landed | ( | const Ship & | ship | ) |
Definition at line 138 of file ships.cc.
Referenced by getdefense().
| population_t max_crew | ( | const Ship & | s | ) |
| population_t max_mil | ( | const Ship & | s | ) |
| long repair | ( | const Ship & | s | ) |
Definition at line 101 of file ships.cc.
References max_crew().
1.8.13