#include <gameobj.h>
Definition at line 8 of file gameobj.h.
◆ GameObj() [1/2]
◆ GameObj() [2/2]
| GameObj::GameObj |
( |
const GameObj & |
| ) |
|
|
delete |
◆ operator=()
◆ god
◆ governor
◆ lastx
| double GameObj::lastx[2] = {0.0, 0.0} |
◆ lasty
| double GameObj::lasty[2] = {0.0, 0.0} |
◆ level
what directory level
Definition at line 16 of file gameobj.h.
◆ out
| std::stringstream GameObj::out |
◆ player
◆ pnum
number of planet
Definition at line 18 of file gameobj.h.
◆ shipno
◆ snum
what star system obj # (level=0)
Definition at line 17 of file gameobj.h.
◆ zoom
| double GameObj::zoom[2] = {1.0, 0.5} |
last coords for zoom
Definition at line 15 of file gameobj.h.
The documentation for this class was generated from the following file: