#include <ships.h>
Definition at line 106 of file ships.h.
◆ active
◆ aimed_at
| struct { ... } Ship::aimed_at |
◆ alive
◆ armor
| unsigned char Ship::armor |
◆ base_mass
◆ bearing
◆ bombard
◆ build_cost
| unsigned short Ship::build_cost |
◆ build_type
for factories - type of ship it makes
Definition at line 135 of file ships.h.
◆ busy
◆ cew
◆ cew_range
| unsigned short Ship::cew_range |
◆ charge
| unsigned char Ship::charge |
◆ cloak
| unsigned char Ship::cloak |
◆ cloaked
◆ complexity
◆ count
| unsigned char Ship::count |
◆ crystals
| unsigned short Ship::crystals |
◆ damage
| unsigned char Ship::damage |
◆ decay
| unsigned char Ship::decay |
◆ destpnum
◆ destruct
| unsigned short Ship::destruct |
◆ destshipno
◆ deststar
◆ docked
◆ dummy [1/2]
| unsigned char Ship::dummy[9] |
◆ dummy [2/2]
◆ dummy4
◆ evade
◆ examined
◆ fire_laser
| unsigned char Ship::fire_laser |
◆ focus
| unsigned char Ship::focus |
◆ fuel
◆ generation
| unsigned char Ship::generation |
◆ governor
subordinate that controls the ship
Definition at line 110 of file ships.h.
◆ guns
◆ hanger
| unsigned short Ship::hanger |
◆ has
◆ hyper_drive
| struct { ... } Ship::hyper_drive |
◆ impact
| struct { ... } Ship::impact |
◆ index
| unsigned char Ship::index |
◆ intensity
◆ land_x
| unsigned char Ship::land_x |
◆ land_y
| unsigned char Ship::land_y |
◆ laser
| unsigned char Ship::laser |
◆ level
◆ mass
◆ max_crew
| unsigned short Ship::max_crew |
◆ max_destruct
| unsigned short Ship::max_destruct |
◆ max_fuel
| unsigned short Ship::max_fuel |
◆ max_hanger
| unsigned short Ship::max_hanger |
◆ max_resource
◆ max_speed
| unsigned short Ship::max_speed |
◆ maxrng
◆ merchant
| unsigned char Ship::merchant |
◆ mind
| struct { ... } Ship::mind |
◆ mode
◆ mount
| unsigned char Ship::mount |
◆ mounted
◆ name
name of ship (optional)
Definition at line 111 of file ships.h.
◆ navigate
| struct { ... } Ship::navigate |
◆ nextship
◆ notified
◆ number
ship knows its own number
Definition at line 108 of file ships.h.
◆ on
◆ owner
owner of ship
Definition at line 109 of file ships.h.
◆ planet
◆ pnum
◆ pnumorbits
◆ pod
◆ popn
◆ primary
| unsigned long Ship::primary |
◆ primtype
| unsigned long Ship::primtype |
◆ progenitor
| unsigned char Ship::progenitor |
◆ protect
| struct { ... } Ship::protect |
◆ race
◆ rad
◆ radius
| unsigned short Ship::radius |
◆ ready
◆ resource
◆ retaliate
| unsigned char Ship::retaliate |
◆ scatter
| unsigned char Ship::scatter |
◆ secondary
| unsigned long Ship::secondary |
◆ sectype
| unsigned long Ship::sectype |
◆ self
◆ sheep
◆ ship
◆ shipclass
shipclass of ship - designated by player
Definition at line 112 of file ships.h.
◆ shipno
◆ ships
◆ size
| unsigned short Ship::size |
◆ snum
◆ special
| union { ... } Ship::special |
◆ speed [1/2]
◆ speed [2/2]
| unsigned char Ship::speed |
◆ storbits
◆ tampered
| unsigned char Ship::tampered |
◆ target [1/2]
| unsigned short Ship::target |
◆ target [2/2]
| unsigned short Ship::target |
◆ tech
◆ temperature
| unsigned char Ship::temperature |
◆ terraform
| struct { ... } Ship::terraform |
◆ timer
| struct { ... } Ship::timer |
◆ toxic
| unsigned char Ship::toxic |
◆ transport
| struct { ... } Ship::transport |
◆ trigger
| struct { ... } Ship::trigger |
◆ troops
◆ turns
◆ type
◆ waste
| struct { ... } Ship::waste |
◆ whatdest
◆ whatorbits
◆ who_killed [1/2]
| unsigned char Ship::who_killed |
◆ who_killed [2/2]
◆ xpos
◆ ypos
The documentation for this class was generated from the following file: