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Galactic Bloodshed
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#include "gb/land.h"#include <cmath>#include <cstdio>#include <cstdlib>#include "gb/GB_server.h"#include "gb/buffers.h"#include "gb/config.h"#include "gb/files.h"#include "gb/files_shl.h"#include "gb/fire.h"#include "gb/getplace.h"#include "gb/load.h"#include "gb/max.h"#include "gb/races.h"#include "gb/ships.h"#include "gb/shlmisc.h"#include "gb/shootblast.h"#include "gb/tele.h"#include "gb/tweakables.h"#include "gb/utils/rand.h"#include "gb/vars.h"Go to the source code of this file.
Functions | |
| static std::tuple< bool, int > | crash (const Ship *s, const double fuel) noexcept |
| Determine whether the ship crashed or not. More... | |
| void | land (const command_t &argv, GameObj &g) |
| int | docked (Ship *s) |
| int | overloaded (Ship *s) |
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staticnoexcept |
| int docked | ( | Ship * | s | ) |
Definition at line 422 of file land.cc.
Referenced by build_at_ship(), land(), and scrap().
Definition at line 46 of file land.cc.
References deductAPs(), do_shiplist(), docked(), enufAP(), getplanet(), getsector(), getsmap(), gravity(), overloaded(), post(), putplanet(), putsector(), putship(), putsmap(), shoot_ship_to_planet(), and use_fuel().
1.8.13