|
Galactic Bloodshed
|
Go to the source code of this file.
Functions | |
| void | fire (const command_t &, GameObj &) |
| void | bombard (const command_t &, GameObj &) |
| void | defend (const command_t &, GameObj &) |
| void | detonate (const command_t &argv, GameObj &) |
| int | retal_strength (Ship *) |
| int | adjacent (int, int, int, int, const Planet &) |
| int adjacent | ( | int | , |
| int | , | ||
| int | , | ||
| int | , | ||
| const Planet & | |||
| ) |
Definition at line 758 of file fire.cc.
Referenced by bombard(), and move_popn().
Ship vs planet
Definition at line 305 of file fire.cc.
References adjacent(), check_overload(), check_retal_strength(), deductAPs(), do_shiplist(), enufAP(), getplanet(), getsmap(), anonymous_namespace{fire.cc}::has_planet_defense(), post(), putplanet(), putship(), putsmap(), shoot_planet_to_ship(), shoot_ship_to_planet(), shoot_ship_to_ship(), use_destruct(), and use_fuel().
Planet vs ship
Definition at line 498 of file fire.cc.
References check_overload(), check_retal_strength(), deductAPs(), enufAP(), getplanet(), getsector(), getsmap(), post(), putplanet(), putship(), putsmap(), shoot_ship_to_planet(), use_destruct(), and use_fuel().
Definition at line 691 of file fire.cc.
References do_shiplist(), and domine().
Ship vs ship
Definition at line 49 of file fire.cc.
References check_overload(), check_retal_strength(), deductAPs(), do_shiplist(), enufAP(), getplanet(), post(), putship(), shoot_ship_to_ship(), use_destruct(), and use_fuel().
| int retal_strength | ( | Ship * | ) |
Definition at line 731 of file fire.cc.
Referenced by check_retal_strength(), doabm(), mech_attack_people(), mech_defend(), people_attack_mech(), and walk().
1.8.13