|
Galactic Bloodshed
|
#include "gb/commands/production.h"#include <cmath>#include <cstdio>#include <cstdlib>#include "gb/GB_server.h"#include "gb/buffers.h"#include "gb/files_shl.h"#include "gb/getplace.h"#include "gb/map.h"#include "gb/max.h"#include "gb/power.h"#include "gb/races.h"#include "gb/ships.h"#include "gb/tech.h"#include "gb/tweakables.h"#include "gb/vars.h"Go to the source code of this file.
Namespaces | |
| anonymous_namespace{production.cc} | |
Functions | |
| void | anonymous_namespace{production.cc}::production_at_star (GameObj &g, starnum_t star) |
| void | production (const command_t &argv, GameObj &g) |
Definition at line 54 of file production.cc.
References getsdata(), and anonymous_namespace{production.cc}::production_at_star().
1.8.13